MotoGP 3 – 3d and 2d work

I worked on pretty much every iteration of the MotoGP for XBOX, XBOX360 and PC game.  By the time we’d arrived at the final version, we were all pretty clued up on the ins and outs of pretty much every aspect of 3d and 2d image creation.  Here’s a selection of buildings I created to populate the city levels that appeared throughout the game.











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